Refreshing an old idea

I have long been a fan of the saying to the effect that it is entirely fruitless to cry over spilt milk, meaning that if one has no control over something then there is no point in worrying about it. This seems at first thought entirely obvious and I imagine most try to follow it, but very often fail: psychologically it is very easy to worry or to fool oneself into thinking that one has some modicum of control over something enough to justify said worrying, or maybe that by worrying one creates some kind of control. I don’t know, I’m not a psychologist, but the saying in itself seems to hold a fair amount of merit. This week I’ve decided to try to make a renewed push in my own life to follow it. While this is all too easy to say and far more difficult to follow, I think I’ve been succeeding in it lately. This half term holiday has not been brilliant in several ways so far, and yet I have managed to remain very positive and rational. Firstly, it is already Thursday and the amount of work I have got done is not fantastic. More importantly, I have completed a large integration exercise over several days and yet did not achieve a fantastic score (since improved upon by fixing silly mistakes). Crucially, I found myself starting at certain problems for an hour, requiring help from a friend for one and being forced to work backwards from a computer-generated answer for another, and also being unable to see how my numerically identical answer can be rearranged into the form in the answers in the back of the textbook for another of the seventy-eight questions. So I’ve been dissapointed: I imagine others in the class will not have spent so many hours (I reckon about fifteen but several of those were with heavy IM distractions. Still far too long) on it and will not have found certain ones so hard, and may have even done the one I had to work backwards on. However, I am not letting this bother me. As I have written about many times before, I have a constant tendency to be unhappy with my academic performance unless everyone else is doing far worse than me, something I am ashamed of. But this is just an irrational circular argument. So I intend to ignore it, for there is no use metaphorically crying over it. So far I am succeeding. Now I merely have to reconcile my usual cynicism with such a policy.

Another multiply dissapointing thing that has occured this holiday is repeated crashes from various causes of Warcraft III roleplaying games, run over a VPN with a few friends. Warcraft III, as many will know, is a strategy game at heart involving various traditional fantasy races battling it out. It’s an old game but is still incredibly popular despite there now being many more fantasy games out there without the limitations of the engine. This is primarily because of the huge number of custom Warcraft III maps/levels available, since the game’s included world editor is supremely flexible; these then get distributed through playing online. There is Defence of the Ancients or DotA, with a massive cult following, that is used in international tournaments. One struggles to find a game of DotA where you don’t find yourself being automatically kicked for not being on their list of safe players (these are people who won’t disconnect and ruin a game since there is no way for players to take the slots of those who leave). There are various other quick-fire games of some skill: in Sheep Tag, some players as sheep construct farms with narrow passages between them that the other players, the wolves, attempt to destroy in order to catch the sheep. If the sheep survive for a certain length of time (as long as they are not all captured, captured sheep can be released by teammates) then they win.

Then there are the roleplaying maps, my favourites. There are some fixed maps with clever methods for saving heroes so that games can be continued, featuring the usual simple quests and collectable equipment and skills. But it is the entirely flexible RP maps that I most enjoy. These have gone through several generations of names and improvements but the most commonly played at the moment seems to be Secrets of the Depths RP, or SotDRP, though they all work pretty much the same and in fact use much the same terrain or actual playing environment. In an RP game, the player uses various commands to create cities, towns, camps, armies, navies and heroic adventurers with no limits on resources. The game then has two clear aspects. The first, which is probably the one I prefer, is constructing bases and camps and other such niceties to set a backdrop for the story. By rotating, resizing and making invisible structures, intricate and attractive creations can be wrought. Then the actual roleplaying begins, which is effectively like DnD or Exalted with props and effects. The system allows you to name and speak as characters, and while it may seem like an odd way of telling a story it actually turns out to be a great deal of fun, especially when it is with people you couldn’t conveniently meet up with otherwise. The crashes, then, stem from the limitations of Warcraft III as a game. Because RP maps are such a massive hack, Warcraft III’s saving of multiplayer games (a feature absent from many other games which is a shame) doesn’t work fantastically well. And if someone disconnects, that is it: there is no way to get them back in. So the dissapointment stems from losing all the building done, which can take several hours. But I intend to push on with the recurring plot a friend and I have established.

One Response to “Refreshing an old idea”

  1. Joe says:

    “I have a constant tendency to be unhappy with my academic performance unless everyone else is doing far worse than me” same here. As a result I am constantly unhappy with my academic performance as I’m usually a fairly constant second-best.

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